Her affinity for magic is best utilized at the early stages of the game as well. She is suitable for players who want to attack and defend against enemies at the same time.Įlhain is a marksman whose long-ranged shots and attacking abilities make her a formidable warrior. Her four skills include a CD restoration and reduction skill, while the other three are damage-type skills. Her physical defense level of 936 is very impressive and makes her take damages from physical attack-type enemies like It’s nothing. She has an affinity for magical abilities and is best playable during the early stages of the game as well. Ultimately, Galek possesses all four skills combined with a low cool-down duration and higher chances of dealing with critical damage towards enemies.Īthel is a close-ranged warrior, and similar to Galek, she possesses good physical attacks that can deal great damage to enemies. Other than his magic attacks, Galek also has a good defensive debuff level combined with high speeds movement.Īgainst enemies, you can count on his physical attacks to deal some pretty heavy damages in battle as he can also be used as a tank as well. He possesses an affinity for powerful magic attacks and is a highly recommended character for players to start the game with. Galek is a hybrid tank and Orcs order champion whose physical prowess and abilities make him a considerable choice. These four Rare Level champions have their special abilities as we’ll detail below: Galek – Orcs Order Champion So in order for you to choose a champion, we suggest selecting the one who fits your favorite playing style the most. It’s a tough choice because all champions possess unique abilities that are useful in different situations. So without further ado, let’s dive in.īefore kicking off your journey, you’ll need to choose a champion from four Rare item champions. In this article, we’ll put you through the beginner’s guide for Raid: Shadow Legends and help you kick off your journey to save the world of Teleria. Some players won’t immediately be able to comprehend how the system works, but that’s why we’re here. The game has a couple of features that would interest fans of the turn-based genre, and it is played on an Affinity system which is a commendable aspect of the game. This both confirms skills like anoint are not enhanced by Curing set(except if worn by its caster) but either way The heal should be the same for everyone in the party except the “target” of anoint since they do not benefit from the heal.Developed by Plarium Global LTD, a game publisher based in Israel, Raid: Shadow Legends is a turn-based dark action RPG game that offers a fantasy-themed world that will guide you on your quest through the dangers you’ll discover later on. At first I was pleased to believe this was due to the Cure set being on one of them but later I leveled one of the “twins” higher than the other and now THAT twin receives more healing from anoint which makes NO sense if the 10% is calculated only from the “target” of anoint. Although the heal base is misreported here and in- game: The heal is NOT based on the “target”(of the revive on death buff.) I’ve been testing the properties of Cure set on some twin champs I have and I see there is variance between the two when I use anoint on a him. His revive on death talent is useful because it also heals all allies a bit. He has served me well since early in the beginning. Those who do are valued greatly by their comrades in battle. Even low-born Elven warriors willing to spend 50 years in services as a practitioner of battlefield healing magic can claim rights to this title. One faster step on the path to greater social rank is attaining the position of Magister. In the complicated and byzantine hierarchy of the High Elves, promotion to elevated rank can take centuries. Supporter: HP%, DEF%, C.RATE, SPD, RESIST Life, Immortal, Speed, Resist, Accuracy, Perception Magister Equipment Guide Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars Increases Ally HP in Faction Crypts by 22%. Has a 50% chance of placing a 50% debuff for 2 turns. Heals all other allies by 10% of the target’s HP.Īttacks all enemies. Places a buff and a 30% buff on a target ally for 2 turns. If the attack is critical, places a 25% buff on a random ally for 1 turn.
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